Theme images by kelvinjay. Powered by Blogger.

Slider

Recent Posts

Events

3DS

Switch

Mobile

banner made by Kenno Nishioka

  • UPDATE3: Prizes updated. Pre-registration link added.
  • UPDATE2: Tournament Rules revised.
  • UPDATE1: Registration Fee is now P200. P5000-worth of prizes is planned to be given away, depending on the number of participants.
Get a chance to win P5000 worth of prizes including physical copies of Pokemon Sun & Pokemon Moon!

Let's celebrate the start of our new adventure at the Alola region with a bang! Our friends from Pilipinas Got Pokemon invites you to their Pokemon Sun and Moon Launch Tournament! The competition will use the PGP custom format. You can read the details below for more information.
What
Where
  • Courtside Robinsons Galleria
  • 3F Robinsons Galleria Ortigas Center, 1605 Pasig
When
  • Sunday, November 20, 2016 from 12:00 PM
  • On-site registration will start at 10:00 AM - 12:00 PM
Registration
  • The registration fee will be P200
  • You can pre-register here
    (those who pre-registered and paid via Bank Deposit will receive a digitized ID and a button pin).
Rewards
  • Champion - Trophy + a physical copy of Pokemon Sun or Moon + $10 eShop Card
  • 2nd Place - the Pokemon game not picked by the Champion
  • 3rd - 4th Place - $10 eShop Prepaid Card
  • 5th - 8th Place - small plushies (tentative)
    *Prize structure subject to change depending on player turnout
Format
  • custom PGP Format (explained below)
Contact Person
Maps





Tournament Rules

Players are responsible for ensuring that their team adheres to any restrictions set forth by the tournament format and this document. The rules and restrictions that follow are considered the “PGP format.”

1. Team Construction


1.1 Battle Box Setup
  • A player’s team must be placed in the Battle Box and remain in the Battle Box unchanged from the beginning to the end of the event.
  • Teams must have a minimum of 4 Pokémon.
1.2 Nicknames
  • A player’s team cannot contain two Pokémon with the same nickname.
  • A player’s team cannot contain a Pokémon nicknamed with another Pokémon (for example, an Unfezant named “Pidove”).
  • Players are not allowed to use potentially inappropriate, obscene, or otherwise offensive words or phrases when naming their Pokémon.
1.3 Items
  • Each Pokémon may hold an item, though no two Pokémon may hold the same item.
  • Players may only use items that have been officially released via Pokémon X, Pokémon Y, Pokémon Omega Ruby, Pokémon Alpha Sapphire, the Pokémon Global Link, or an official event or promotion.
1.4 Pokemon
  • A Player’s team cannot contain two Pokémon with the same Pokédex number.
  • A Pokémon may only use moves that have been learned through normal gameplay or from an official Pokémon event or promotion.
  • Pokémon may have Hidden Abilities.
  • Pokémon may Mega Evolve.
  • Pokémon must have the blue pentagon on their summary screen.
  • Pokémon above Level 50 are permitted, but will be auto-levelled down to Level 50 during battle.
  • Pokémon below Level 50 are permitted, but will not be auto-levelled up to Level 50 during battle.
  • Banned Moves: Dark Void
  • Players may use Pokémon from the National Pokédex, from No. 001–720, that are caught in the game, transferred from a previous Pokémon title (X/Y), or received at an official event or distribution.
  • The following Pokémon are banned:
Articuno Latias Heatran Reshiram
Zapdos Latios Manaphy Zekrom
Moltres Kyogre Arceus Kyurem
Mew Groudon Darkrai Genesect
Mewtwo Rayquaza Shaymin Keldeo
Entei Jirachi Phione Meloetta
Raikou Deoxys Regigigas Xerneas
Suicune Mesprit Victini Yveltal
Lugia Uxie Cobalion Zygarde
Ho-oh Azelf Terrakion Diancie
Celebi Dialga Virizion Hoopa
Regice Palkia Tornadus
Regirock Cresselia Thundurus
Registeel Giratina Landorus


2. Equipment Rules


2.1 Game Cards
  • Only legitimate versions of Pokémon Omega Ruby or Pokémon Alpha Sapphire can be used for the tournament. This includes Game Cards and downloadable versions of Pokémon Omega Ruby or Pokémon Alpha Sapphire.
2.2 Game Systems
  • Players may use any system in the Nintendo 3DS™ family of systems during the competition. This includes the New Nintendo 3DS™, New Nintendo 3DS XL™, Nintendo 3DS™, Nintendo 3DS XL™, and Nintendo 2DS™. Players are responsible for bringing a charger that is compatible with their system.
2.3 Game Patches & Updates
  • Players are responsible for ensuring their version of Pokémon Omega Ruby or Pokémon Alpha Sapphire has the latest game update downloaded prior to the start of the tournament. Players may be penalized, including disqualification, in the event their game does not have the latest update.
2.4 Headphone Use
  • Headphones may be worn by players only if they are wired and plugged directly into their game system. The headphone wire must be clearly visible.
2.5 Notes
  • Players may take notes at any time during their match but must begin each match with a blank sheet. Lined, ruled, or grid paper are permitted. No written or printed aids, including type charts, are permitted in the play space.
2.6 Objects in Play Area
  • Players are permitted to have good luck charms or objects in play space but must keep the play space neat. Players must avoid objects obstructing the IR port connection between game systems.
  • Players are forbidden from using any third party electronic device (e.g. Power Banks, Cellular Devices, Music Players, etc.).


3. Match Play


3.1 Double Battle Format
  • Each player selects four Pokémon from their Battle Box team to battle with. At the start of the battle, players send out the first two Pokémon in their party, making a total of four Pokémon on the battlefield. Gameplay continues until a player makes all four of their opponent’s Pokémon faint or the game time limit has expired.
  • Players must select Flat rules when setting up a battle.
  • Players will be required at the start of the tournament to register their teams; this is to ensure that no player can switch teams during the tournament.
3.2 Time Limit
  • Game time limit: 15 minutes
  • Turn time limit: 45 seconds
3.3 Match Resolution
  • A player wins by making their opponent’s final Pokémon faint.
  • If both players’ Pokémon faint during the last turn of a match, the player whose Pokémon faints last wins the game.
  • Should the time limit expire before a player makes his or her opponent’s final Pokémon faint, the winner of the game is determined based on the criteria listed below. The game will automatically perform the below calculations at tethered tournaments. At untethered tournaments, the organizer or judge must perform the below calculations after time is called and the current turn is resolved.
    • Remaining Pokémon
      If one player has more remaining Pokémon than the other, that player wins the game.
      If both players have the same number of Pokémon remaining, the result of the game is determined by average percentage of HP remaining, as described below.
    • Average percentage of HP remaining
      If one player’s team has a higher average percentage of HP remaining, using the following formula, that player wins the game. o (Current HP of remaining Pokémon) / (Maximum HP of all four Pokémon brought to battle)
      If both players’ teams have the same average percentage of HP remaining, the result of the game is determined by the amount of HP remaining, as described below.
    • Amount of total HP remaining
      If one player’s team has a higher total HP remaining, that player wins the game.
      If both players’ teams have the same total HP remaining, the result of the game is a tie.
    • Tie Breakers
      Use the following criteria, in order, to determine the outcome of a match that is unresolved after any given game has ended. After one of the criteria has been met, none of the others are applied. ∙
      GAME 1:
      The players proceed to game 2.
      GAME 2:
      If the winner of game 2 also won game 1, that player wins the match. If the winner of game 2 did not win game 1, or either game ended in a tie, players proceed to game 3.
      GAME 3:
      The winner of game 3 wins the match if there were no ties. If there was a tie in one game continue to play games until one player has more wins than their opponent. If there was a tie in two games the player who won, the single game wins the match. If all three games ended in a tie, continue to play games until one player wins a game.
3.4 Disconnection Issues
  • In the case of a disconnection issue between you and your opponent, immediately call for a judge to assist in arbitrating the concern.


4. Illegal Pokemon


4.1 Illegally Manipulated Pokemon
  • The use of external devices, such as a mobile app, to modify or create items or Pokémon in a player’s Battle Box is expressly forbidden. Players found to have Pokémon or items that have been tampered with will be disqualified from competition, regardless of whether the Pokémon or items belong to that player or were traded for.
4.2 Manual Hack Checking
  • A player’s Battle Box may be manually checked by an organizer or a judge for known hacks as outlined in the appendix below. Only hacks outlined in the Manual Hack Checking Appendix or uncovered through the electronic hack check may be penalized.
4.3 Reporting Suspected Hacks
  • A player may call the attention of a judge should they suspect their opponent to be using a hacked Pokémon.


5. Penalty Guidelines


5.1 Tardiness
  • Players who are late to their respective match will receive a penalty based on how long it took them to arrive:
      10 Minutes Late = Game 1 loss against your assigned opponent 15 Minutes Late = Match loss against your assigned opponent


Spread the word! If you know other StreetPass communities who regularly hold local multiplayer sessions for 3DS games, please refer us to them!

After registering through Project StreetPass, they can then notify us of upcoming events so we can share it on our different channels. Registered venues will be added here while submitted events will be posted on this link.

Thanks!

«
Next
Newer Post
»
Previous
Older Post